With the enemy devided into multiple scripts we also changed how we select our enemies. A generator script and one prefab allows us to easily pick the enemy we want with the desired abillities, this all thanks to developer Quinten.
All these changes caused some bugs and erros but they could be resolved .
Alongside these major changes we also have a new type of enemy.
The new model, thanks to our artist Matthias is a bit different than the other two but still fits the same genre as the other two.