[DEV] Clipping Fixes


When introducing the colliding camera, we had no smoothing whatsoever. This meant that, when colliding with the irregular terrain, you’d get a shaking camera, which is not what we wanted. Later on we’ve added some smoothing, but we forgot to test whether or not this worked well on the Terrain.

When Michael accidentally forgot the terrain tag in Level 3, we noticed this issue from earlier was actually fixed, so this helped us fix the terrain clipping we had earlier.

Also, because our FPS is less terrible right now, we can set the occlusion a bit less harsh, which meant we could tweak the near plane from our camera without having clipping issues.

This way, there seems to be no more clipping terrain planes anywhere in our game, which will increase the immersion effect.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s