When introducing the colliding camera, we had no smoothing whatsoever. This meant that, when colliding with the irregular terrain, you’d get a shaking camera, which is not what we wanted. Later on we’ve added some smoothing, but we forgot to test whether or not this worked well on the Terrain.
When Michael accidentally forgot the terrain tag in Level 3, we noticed this issue from earlier was actually fixed, so this helped us fix the terrain clipping we had earlier.
Also, because our FPS is less terrible right now, we can set the occlusion a bit less harsh, which meant we could tweak the near plane from our camera without having clipping issues.
This way, there seems to be no more clipping terrain planes anywhere in our game, which will increase the immersion effect.