The previous week i’ve been busy with retargeting the modular kit and other assets to an texture atlas; This was done so that we could get rid of the default grey and replace it with gradients ( as was planned out in our artdocument).
Another reason for using an atlas would be to save performance.
The folllowing image shows some of the modular pieces with the applied atlas.
There were also some more models created to fill in our environments and create a story.
The following image represents our third enemy ( see previous post) in all his glory and fame.