Our enemies are almost complete but their are still some challenges to overcome. The biggest one is making our enemy aware of its surroundings and make the enemy more agressive. Because we don’t use navigation meshes this is not an easy task.
We , being developers Brecht and Nick are trying to overcome this challenge.
The goal is to make our enemy smart enough to try and see where the player went when visual contact has been lost.
Their was also a bug where it would look like the enemy had lost sight of you but was in fact still attacking. This bug and two small others have also been fixed.