[DEV] Enemy awareness(start)

Our enemies are almost complete but their are still some challenges to overcome. The biggest one is making our enemy aware of its surroundings and make the enemy more agressive.  Because we don’t use navigation meshes this is not an easy task.
We , being developers Brecht and Nick are trying to overcome this challenge.

The goal is to make our enemy smart enough to try and see where the player went when visual contact has been lost.

Their was also a bug where it would look like the enemy had lost sight of you but was in fact still attacking. This bug and two small others have also been fixed.



Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s