Last week, I’ve been working on auditory feedback for the Player, adding sound effects to as many actions as possible. However, it is not guaranteed that the Player will be playing with sound on. Therefor, having auditory effects alone will not suffice. Visual feedback is always required, and sounds are just there to complement this.
One of the key things at the very start, is that the gate opens when you pick up the lantern. This was not always as obvious as we thought it was. People struggled getting past the first part. Therefor I have now added a system in the Camera where you can start a Cutscene. This will move along a path, set by waypoints, over a specified duration.
Although the path isn’t automatically curved like bezier curves would do, it is still capable of creating a decent cutscene when the waypoints are placed correctly.