We realised we could use another enemy type to create more diversity throughout our levels. So I’ve crreated another ( and slightly bigger) enemy to join the hostile forces.
Just like all the other enemies he’s based upon a sea creature and morphed into an humanoid form.
Another workingpoint of this week was to break up the silhouette of our player ( specificly the backview) to create a more interesting view to look at while playing.
And last but not least; another pillar was created based upon the ancient cultures.