[DEV] Enemies Easter update

During the easter holiday our artist updated the enemies with new weapon meshes, the healthbar also got a tweak and the actual image will later be updated.

Along with positionprediction the enemies now have a spread factor that will function as an errormargin for shooting, this will make the combat a little more unpredicting.ErrorMargin

Now the focus will be to make sure the combat remains fluent ,make sure the enemy doesn’t get stuck in certain positions and make the enemy more aggressive and challenging.

 

Leave a comment