A new main menu was made. Instead of the 2D menu we switched to a 3D menu to let the player experience the mood and atmosphere of the game before even playing the actual game itself.
A new starting level was made with new assets from our artist Mathias. The level has been designed to give a more exploration feeling but without the risk that the player can get lost.
Also we introduce the lantern abilities a bit slower so the player can get familiar with them before the game gets harder.
Small Dev changes
Tp ability has been improved so the player cant get out of the map so easily.
Game Manager adjusted for the async loading.