[ART] Models & UI concepting

This easter holiday we continued refining our assets to be used ingame.
Below can be found the new model of our ‘ability pillar’ and some mesh variations of our guidelights.

Models.JPG

We also started working on creating a uniform UI for the player.
Our preference goes out to the blue variant. Due to it creating a better contrast with out game environment but still blending in.

UI.png

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