To make the enemy more challenging we have given them the abillity to predict the position of the player. The older attacks could easily be evaded but with this abillity the combat gets a little more dynamic.
There have also been some changes in the behaviour of the enemies and together with developer Nick a rotation bug has been fixed.
For now the focus will be to expand the protocol when the player is no longer in sight.
The enemies have received a model upgrade and their own animations thanks to our artist Mathias and developer Nick.