[DEV] Enemy Animations + Hide Edit


-Smarter (see Brecht his post for more info about this)
-Animations (they have a basic idle animation and run animation)


-when the player wants to hide an animation is played.
-the player can not move during the animation.
-when the animation is over then the player will be invisible for some enemies
(not for the enemy in the video as u can see).

Not in the video

when the Lantern is picked up at the beginning of the scene a little short cutscene is played now. (same as when u learn an ability)


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