The enemies have gotten small improvements to their behaviour and some protocols have been rewritten. The enemies now have the abillity to look further than their normal viewing range when being hit by the player from long distances.
The enemy healthbar has also been fixed, the healthbar tended to get seperated from the enemy when turning the camera rapidly.
By checking if the enemy is visible by the camera(WordToViewport) this issue could be resolved. But this healthbar will eventually be replaced with a newer version.
The next goal is to make our enemies more challenging but still keep an eye on the performance.