This week our decided it was preferable to inplement player animation to create a more ‘natural movement’ instead of the gliding of the static mesh.
This can be seen best in our build.
Another focus was the start of the modular meshes so that we would be able to dress up our environments.
The most logical way was to work with multiple modular kits so that we can create ‘unique’ environments faster compared to modeling everything unique.
The folowing image is a breakdown of the start one of our modular kits (ruin kit).
All models should be snappeble to eachother seamless and be easiliy switched out to add diversity.