[ART] Enemy Meshes

We decided to swap the coloured capsule primitifs with meshes to create visual feedback for the player concerning the enemy interactions.

The visual feedback was done by swapping weapon and armour assets to be able to distinguish a difference between enemies. This was also done by playing with the sense of scale of certain enemies.


In the end all amour pieces and weapons will be able to be swapped out easily so that we’ll be able to create almost infinite amount of different enemies for varieties sake.


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