Door and Lever script updated with timer and open/close speed. Gate can also stay open forever and you can also adjust how long the door/gate stays open. 1 door/gate can support multiple levers(triggers)
A terrain was made in photoshop (heightmap) and then imported into unity.
Abilities where visual updated with particle systems to mimic light better.
The atmosphere was created by a snow particle system that follows the player and a 2D post processing global fog effect.
Lantern was also updated it now contains the meshes instead of placeholders. (same goes for lanterncomponents)
Picture of the terrain from sky. Blue lights representing the “guide” lights for the player.