We’ve decided to switch things around. Previously, our Player would rotate using Left and Right, and the Camera would follow that rotation smoothly. Since this didn’t fit the 3rd person shooter setting we were going for, we’ve now decided to do it the other way around. Moving your Mouse / Right Analog Stick will now rotate the Camera (this defines your Aim), and the Camera will rotate along so it faces where it wants to Aim to.
One of the many advantages is that we can now use Left and Right to move sideways, as well as that aiming is now easier and feels more natural.