The following images contain early concepts of our game.
The player will spend a certain amount of time exploring to find all te pillars.
The following image represents a general layout of the playeable level in which the player will roam.
Key-elements are te different pillars linking up to a central hub which the player must try to disbale in order to escape.
The following images contain ideas for emblems and weapons representing the enemy faction.
Note the recurring theme of tridents.
The following image represents a part of the main area.
Note the use of darker and grim colours to create contrast with our lightmecanics.
We are aiming to create an atmospheric experience for te player utilizing light and stylized environments. More on this will follow in the coming weeks.